Our goal for the initial grappling hook prototype was to get the hook to latch on to the beam, and see how the rest of the rope will interact based on that interaction. (↓)
We begin by seeing if we could get the rope to create a knot around itself on the beam, rather than being a direct attachment. (↓)

We’ll need to apply friction too. However, the mesh colliders’ inaccuracy makes it difficult to get the rope to hook around the beam as intended. (↓)
We are able to get the grappling hook to attach to another section of the rope. When the rope collides with the collider on the inside of the hook, it creates a dynamic attachment between the hook and the rope. However, the collider works inaccurately with the mesh, causing it to collide on the outside of the rope. (↓)
From here, we decide to make a simpler mesh that will give us more control over colliders. (↓)
We also add a newly redesigned four-pronged hook, which allows for a more consistent latching motion. (↓)
Here, we demonstrate a successful rope throw with the hook attaching to the beam. The gap between the hook and the rope must be tweaked for this to look perfect. (↓)
See you again soon for our developments on rope climbing!